LD46/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="LD46"
run/main_scene="res://Main.tscn"
config/icon="res://icon.png"
[autoload]
Constants="*res://constants.gd"
[debug]
settings/fps/force_fps=60
gdscript/warnings/unused_variable=false
gdscript/warnings/unused_argument=false
gdscript/warnings/unused_signal=false
gdscript/warnings/return_value_discarded=false
[display]
window/size/width=360
window/size/height=360
window/stretch/mode="2d"
window/stretch/aspect="keep"
[gui]
theme/use_hidpi=true
[physics]
2d/default_gravity=0
2d/default_gravity_vector=Vector2( 0, 0 )
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_environment="res://default_env.tres"